Concept Designs of the Elephant Explorer Bot, with sketches #1 and #3 to be painted in photoshop
Wednesday, 28 November 2012
Saturday, 24 November 2012
Mech Design (Elephant)
Two design directions to render in photoshop.. this line art was done in Pilot Hi-Tec C pen and mostly done in freehand.
Tuesday, 20 November 2012
Thursday, 15 November 2012
Visual Development Final
Taking lineart and painting values, midtones and highlights with background indicative to bot design.
Marc Gabbana Visual Development #2 by Gnomon Workshop
Monday, 12 November 2012
Visual Development Lineart
Having finalised Mech design, blue pencil used to neatly draw forms which are then carefully tightened up using the 'inking' process. Ellipse and sweep guides used on the big forms. This is the stage before scanning and importing into photoshop for rendering.
Marc Gabbana - Visual Development #1 by Gnomon Workshop
Marc Gabbana - Visual Development #1 by Gnomon Workshop
Friday, 9 November 2012
From the movie "People like us"
“The six rules of life.
1. Don't like something just because you think other people will like it, because they won't.
2. What you think is important isnt. What you think is unimportant is.
3. Lean into it.
4. Don't shit where you eat.
5. Most doors are closed so if you want them to open you need a cool knock.
6. Don't sleep with people who have more problems than you do.”
Thursday, 8 November 2012
Rendering Matte Surfaces
Simple to complex forms rendered in Photoshop with shadow refs
Using techniques learnt from Scott Robertson's Rendering Matte Surfaces DVDs by Gnomon Workshop completed last year.
Using techniques learnt from Scott Robertson's Rendering Matte Surfaces DVDs by Gnomon Workshop completed last year.
Tuesday, 6 November 2012
Visual Development Rendering
Developing a concept direction by scanning the development sheet into photoshop and giving it some value scale and highlights
Marc Gabbana's Visual Development #2 by Gnomon Workshop
Monday, 5 November 2012
Visual Development in Mech Design
Working towards some Mech art and design which is always fun and a sort after element in most Sci-fi games and movies. The two sheets below show the ideation process towards a concept direction and then a development sheet with views, design details and value study.
Marc Gabbana's Visual Development #1 by Gnomon Workshop
Marc Gabbana's Visual Development #1 by Gnomon Workshop
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