Friday, 21 December 2012

StreetHawk Concept - Environment Painting

Thumbnail environment painting, line drawing and rough explorative value pass.



Wednesday, 19 December 2012

Tuesday, 18 December 2012

Saturday, 15 December 2012

Wednesday, 12 December 2012

Tuesday, 11 December 2012

Streethawk Concept Lineart

StreetHawk Concept design, a revival of the 80's iconic vigilante motorcyle TV show. Below is the concept design lineart.


Monday, 10 December 2012

Streethawk Design Rendering

In practice for new the Streethawk design, below is a render of the original bike in Photoshop as a warm-up and nostalgia.






Friday, 7 December 2012

StreetHawk Concept Design

Personal Project to redesign a new motorcycle for 80's TV Show Streethawk. Four concept directions below...




Wednesday, 5 December 2012

Monday, 3 December 2012

Wednesday, 28 November 2012

Mechanical Bot Concepts

Concept Designs of the Elephant Explorer Bot, with sketches #1 and #3 to be painted in photoshop


Saturday, 24 November 2012

Mech Design (Elephant)

Two design directions to render in photoshop.. this line art was done in Pilot Hi-Tec C pen and mostly done in freehand.



Tuesday, 20 November 2012

Mech Bot Ideation

Five concept directions for Mechanical Bot design... now I need to develop one






Thursday, 15 November 2012

Visual Development Final

Taking lineart and painting values, midtones and highlights with background indicative to bot design.


Marc Gabbana Visual Development #2 by Gnomon Workshop

Monday, 12 November 2012

Visual Development Lineart

Having finalised Mech design, blue pencil used to neatly draw forms which are then carefully tightened up using the 'inking' process. Ellipse and sweep guides used on the big forms. This is the stage before scanning and importing into photoshop for rendering.


Marc Gabbana - Visual Development #1 by Gnomon Workshop

Friday, 9 November 2012

From the movie "People like us"

“The six rules of life.
1. Don't like something just because you think other people will like it, because they won't.
2. What you think is important isnt. What you think is unimportant is.
3. Lean into it.
4. Don't shit where you eat.
5. Most doors are closed so if you want them to open you need a cool knock.
6. Don't sleep with people who have more problems than you do.”

Research Ideation for Mech Design

Shellfish, Industrial Vehicles and Spiders


Thursday, 8 November 2012

Rendering Matte Surfaces

Simple to complex forms rendered in Photoshop with shadow refs



Using techniques learnt from Scott Robertson's Rendering Matte Surfaces DVDs by Gnomon Workshop completed last year.

Tuesday, 6 November 2012

Visual Development Rendering

Developing a concept direction by scanning the development sheet into photoshop and giving it some value scale and highlights


Marc Gabbana's Visual Development #2 by Gnomon Workshop

Monday, 5 November 2012

Visual Development in Mech Design

Working towards some Mech art and design which is always fun and a sort after element in most Sci-fi games and movies. The two sheets below show the ideation process towards a concept direction and then a development sheet with views, design details and value study.



Marc Gabbana's Visual Development #1 by Gnomon Workshop

Wednesday, 17 October 2012

Concept Bot Vehicle

Following Scott Robertson's Custom Brushes Video on Youtube, I had a go myself...


Wednesday, 10 October 2012

Visual Storytelling Concept Character 3

The evil character in the sci-fi Little Mermaid story


Iain McCaig Visual Storytelling #3 - Gnomon Workshop

Monday, 8 October 2012

Visual Storytelling Concept Character 2

Sea King Character from sci-fi Little Mermaid Story



Iain McCaig Visual Storytelling #3 - Gnomon Workshop

Friday, 5 October 2012

Visual Storytelling Concept Character

Sci-fi Little Mermaid Character


Iain McCraig Visual Storytelling #2 - Gnomon Workshop

Wednesday, 3 October 2012

Visual Storytelling

Rough Concepts for Little Mermaid Sci-fi story


Iain McCraig Visual Storytelling #2 - Gnomon Workshop

Tuesday, 25 September 2012

Thursday, 20 September 2012

Friday, 14 September 2012

Creature Design Techniques

Digital version of Character design visualised in Photoshop



Neville Page Techniques 2 by Gnomon Workshop

Monday, 10 September 2012

Friday, 7 September 2012

Character Design Techniques

Character Design using Prismacolour sketching pencils of a fantasy Wildebeast



Neville Page Character Design Techniques #1 by Gnomon Workshop

Thursday, 6 September 2012